Known Values
Confirmed CostGnome Prices
Emergency Supplies
Revival
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Revivify Scroll
Price: 4,500 GP
Revives a creature within 1 minute of death with 1 HP, using an Action and touch. Cannot reverse old-age death or restore missing body parts. No separate diamond is needed for scroll use. Requires an eligible reader; casting above their normal spell level requires a DC 13 spellcasting-ability check, with the scroll lost on failure.
Revivify spell reference on D&D Beyond
Potion Options
Healing Potions
Our campaign rule: drink as a Bonus Action for rolled healing, or spend an Action to drink for maximum healing. Maximum healing when administering a potion to someone else is not established by this exception.
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Potion of Healing
Price: 50 GP
Restores 2d4+2 HP; our Action-to-drink maximum is 10 HP.
Healing potion family on D&D Beyond -
Potion of Greater Healing
Price: 100 GP
Restores 4d4+4 HP; our Action-to-drink maximum is 20 HP.
Greater Healing on D&D Beyond -
Potion of Superior Healing
Price: 200 GP
Restores 8d4+8 HP; our Action-to-drink maximum is 40 HP.
Healing potion family on D&D Beyond (includes Superior) -
Potion of Supreme Healing
Price: 400 GP
Restores 10d4+20 HP; our Action-to-drink maximum is 60 HP.
Supreme Healing on D&D Beyond
Prevention and Recovery
Detox Options
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Antitoxin
Price: 50 GP
Drink as a Bonus Action for Advantage on saves to avoid or end Poisoned for 1 hour. Helps resist poison; does not automatically cure it or grant Poison damage resistance.
Antitoxin on D&D Beyond -
Potion of Vitality
Price: 900 GP
Removes all Exhaustion and ends Poisoned. Also maximizes healing from spent Hit Dice for 24 hours. The 2024 version is not a general disease cure.
Potion of Vitality on D&D Beyond
Utility and Support
Other Supplies and Equipment
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Energy Longbow
Price: 1,000 GP
A +1 magic longbow that creates glowing arrows of Force energy instead of using physical ammunition. Its special arrows can restrain a target, transport a nearby creature or object, or form a temporary glowing ladder on a wall. Very rare; requires attunement.
Energy Longbow on D&D Beyond -
Bracers of Archery
Price: 200 GP
Grants proficiency with Longbows and Shortbows and +2 to damage rolls with those weapons while worn. Does not add to attack rolls or crossbow damage. Requires attunement.
Bracers of Archery on D&D Beyond -
Ring of Poison Resistance
Price: 80 GP
Grants Resistance to Poison damage while worn, halving that damage. Does not grant immunity to the Poisoned condition or cure poison. The 2024 Ring of Resistance does not require attunement.
Ring of Resistance on D&D Beyond (Poison variant) -
Black Water
Price: 25 GP
Industrial runoff purified into cheap medicine. Water used to cool magic-powered machines collects their excess magical energy.
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Caltrops
Price: 5 SP per pound
Spend a Utilize action to cover a 5-foot square within 5 feet. A creature entering for the first time on a turn makes a DC 15 Dexterity save or takes 1 Piercing damage and has Speed 0 until its next turn starts. Affects allies too; recovering the caltrops takes 10 minutes.
Caltrops on D&D Beyond -
Slippers of Spider Climbing
Price: 500 GP
Walk on walls and ceilings with hands free; Climb Speed equals walking Speed. Does not work on slippery surfaces such as oil or ice. Requires attunement.
Slippers of Spider Climbing on D&D Beyond -
Amulet of Health
Price: 8,000 GP
Sets Constitution to 19 while worn, improving HP and Constitution saves if that raises your modifier. No effect if Constitution is already 19 or higher. Requires attunement.
Amulet of Health on D&D Beyond -
Potion of Heroism
Price: 180 GP
For 1 hour, grants 10 temporary HP and Bless (+1d4 to attacks and saves) without Concentration. Does not stack with another Bless or add together with other temporary HP.
Potion of Heroism on D&D Beyond -
Pearl of Power
Price: 6,000 GP
Use a Magic action to recover one spent spell slot of level 3 or lower, once per dawn. Does not create access to higher-level slots. Requires attunement by a spellcaster.
Pearl of Power on D&D Beyond -
Bag of Beans
Price: 6,000 GP
Plant a bean in dirt or sand and water it for a DM-chosen or random magical effect 1 minute later. Results can be helpful, strange, or dangerous. Dumping beans instead causes a 10-foot-radius explosion: DC 15 Dexterity save for half of 5d4 Force damage, affecting allies and the user too. Dumped beans are consumed; confirm how many remain before buying. No attunement.
Bag of Beans on D&D Beyond -
Alchemy Jug
Price: 2,000 GP
Use a Magic action to select a listed liquid, then a Utilize action to pour it, up to 2 gallons per minute. Options include fresh water, oil, acid, basic poison, and mayonnaise, each with its own quantity limit. Cannot switch liquids or replenish an exhausted allowance until the next dawn. No attunement.
Alchemy Jug on D&D Beyond (may require book access) -
Portable Hole
Price: 8,000 GP
A folding cloth that opens into a 6-foot-wide, 10-foot-deep extradimensional storage space on a solid surface. Opening or closing it takes a Magic action; contents remain inside when folded. It cannot tunnel through walls. Air when closed lasts 1 hour divided among breathing occupants. No attunement.
Keep it out of a Bag of Holding or similar extradimensional item: nesting them destroys both and opens a dangerous Astral gate.
Portable Hole on D&D Beyond -
Immovable Rod
Price: 3,000 GP
Press its button as a Utilize action to fix the rod in place, even in midair. Any creature can use a Utilize action to press the button again and release it. Supports up to 8,000 pounds; excess weight deactivates it. A Utilize action and successful DC 30 Strength (Athletics) check can move the fixed rod up to 10 feet. No attunement.
Immovable Rod on D&D Beyond -
Decanter of Endless Water
Price: 1,500 GP
Use a Magic action to produce fresh or salt water: 1 gallon, 5 gallons, or a 30-gallon geyser, flowing until your next turn starts. The geyser forms a 30-foot-long, 1-foot-wide Line; one chosen creature makes a DC 13 Strength save or takes 1d4 Bludgeoning damage and falls Prone. Alternatively, knock over an unattended object weighing up to 200 pounds. No attunement.
Decanter of Endless Water on D&D Beyond